Bill Bridges is a writer and game designer, most known for developing White Wolf’s World of Darkness and the Fading Suns science-fiction universe. He currently serves as the project manager for Ullisses’ line of Fading Suns roleplaying-game books. Bill lives near Atlanta, GA, where he is the President of the C.G. Jung Society of Atlanta and a Fellow at the Mythic Imagination Institute.
As one of the original crew behind the landmark World of Darkness property, Bill helmed the Werewolf: the Apocalypse line of books and games. He was Senior Content Designer on CCP Games’ World of Darkness MMO and was the lead designer of the award-winning Storytelling system rules for White Wolf’s Chronicles of Darkness. He created the Mage: the Awakening and Promethean: the Created settings, and developed numerous books in the Mage: the Ascension game series.
His fiction works include My Time Among the Stars for Fading Suns, and The Silver Crown, The Last Battle, and The Song of Unmaking novels for Werewolf: the Apocalypse. Bill contributed to world design for Segasoft’s Emperor of the Fading Suns computer game and co-wrote the scripts for Viacom’s interactive horror movie Dracula Unleashed and Interplay’s Star Trek: Starfleet Academy.
Jim Deeley is the founder and lead writer at Apotheosis Games & Publishing and also publishes his own work under the impression of Apotheosis Adventures. A passionate fan of fantasy, science fiction, and history since his early boyhood days of climbing castle towers all across England, Jim’s life was forever changed one fateful autumn night in late 2000, when he was invited to join a game of Vampire: the Masquerade at his local comic book shop; over the 20+ years since then, he has been trying to run the perfect roleplaying campaign. While Jim hasn’t managed that yet, he has developed a series of panels on writing and running tabletop RPGs that he is working on turning into at least one book if not a series. Jim has also written for a number of game publishers both great and small, and has recently quit his second job to become a full time Professional Game Master by night, running games almost every night of the week and living dreams he did not even know were possible—doing what he loves and getting paid for it! Jim Deeley holds a Bachelor of Arts in Political Science from Christopher Newport University with a minor in Theatre Arts, with graduate work completed in International Studies at Old Dominion University, all of which informs his writing. When he’s not working for The Man by day and Living the Dream by night, Jim enjoys reading, writing fantasy and historical fiction, video games, comic books, bad sci-fi and fantasy movies, anime, hacking/slashing/shooting arrows at stuff in the backyard, and attending conventions, Highland games, Renaissance faires, and pirate festivals with his beloved, equally nerdy wife—in full kit, of course.
Roger and Janet Carden are the husband-and-wife team behind The Halfling and the Spaceman: Journeys Into Active Fandom (2022-present). The Halfling and the Spaceman is a podcast featuring a series of conversations with creators as they detail their personal journey from being inspired by fandom to becoming creators in their own right.
In addition, the Cardens also publish Crimson Streets. Crimson Streets (2016–present) is an online magazine and associated anthology series dedicated to fiction in the style of the pulp magazines of yesteryear, focused on fast-paced stories of action, adventure, and intrigue, from hard-boiled detectives and dangerous dames, to bold aviators and unspeakable horrors.
Before starting Crimson Streets, Roger and Janet worked with a team which published The Familiar (1988–1998), a professional print magazine dedicated to role-playing and adventure games.
Roger is a co-founder of the Game Publishers Association and an early supporter and member of CAR-PGa, the Committee for the Advancement of Role-Playing Games. Both enjoy playing “let’s pretend” with their friends via tabletop role-playing games. Janet is a fan of mystery and crime novels, whereas Roger is a fan of classic science-fiction and fantasy. They both really enjoy genre movies; the good ones—and the really, really bad ones.
Harry Heckel’s writing career started with roleplaying games in the 90s, including Vampire: The Masquerade, Werewolf: The Apocalypse, and Mage: The Ascension. His journey led to Games Workshop, where as Lee Lightner, he co-authored two Warhammer 40k novels, as well as accumulated vast miniature armies. As Jack Heckel, he co-authored two comedic fantasy trilogies published by Harper Collins, The Charming Tales and The Dark Lord series. He continues to write wargames, roleplaying games, and fiction, and he enjoys anything involving tabletop gaming and comic books. He lives in Mechanicsville, VA.
Carrie is the host of the Unicorn Company Podcast and a gaming community organizer. Over her career as an organizer she has been a founding member of sarna.net, was a founding member and editor for print products from battletechuniverse.org, and a member of the Catalyst Game Labs Demo Team and other organizations. She uses her podcast to cover a small corner of the gaming community; bringing attention to women in gaming, LGBTQ gamers, the issues they face, and as a platform to fundraise for the Trevor Project, having raised over $15,000 in two years.
In addition to running a podcast she is a commission-based miniature painter, having had her work featured on IronWind Metals website in their online product catalog. She also has experience in competitive tabletop gaming, having won multiple competitions in both of these. Carrie is also a 3D printing enthusiast, having experience in both FDM and resin printing.