Category: Gaming Guest

Bill Bridges

Bill Bridges is a writer and game designer, most known for developing White Wolf’s World of Darkness horror RPG setting and the Fading Suns science-fiction universe (currently published by Ulisses Spiele). Bill lives near Atlanta, GA, where he currently serves on the boards of the C.G. Jung Society of Atlanta and Broadleaf Writers Association.

As one of the original crew behind the landmark World of Darkness property, Bill helmed the Werewolf: the Apocalypse line of books and games. He was Senior Content Designer on CCP Games’ World of Darkness MMO and was the lead designer of the award-winning Storytelling system rules for White Wolf’s Chronicles of Darkness. He created the Mage: the Awakening and Promethean: the Created settings, and developed numerous books in the Mage: the Ascension game series.

His fiction works include My Time Among the Stars for Fading Suns, and The Silver Crown, The Last Battle, and The Song of Unmaking novels for Werewolf: the Apocalypse. Bill contributed to world design for Segasoft’s Emperor of the Fading Suns computer game and co-wrote the scripts for Viacom’s interactive horror movie Dracula Unleashed and Interplay’s Star Trek: Starfleet Academy.
Visit Bill at bill-bridges.com.

Mark Geary

Mark Geary is a game master with over 45 years of experience in running campaigns. He’s been coordinating RPG events throughout the Mid-Atlantic region since 1989, and was the host of Friday Night Live—a podcast dealing with fandom and gaming—from 2018-2023. Mark has been running Defenders International, one of the longest running super hero campaigns (40 years) around.

Uncle Grayhawk

Uncle Grayhawk originally hails from south-central New Jersey (not far from Philly) and is a former professional theater technician who now makes a living as a senior Windows admin for a secret branch of the federal government that resides within the walls of NOAA.

Or something like that.

More than 40 years ago, Uncle Grayhawk opened a Christmas present to find a blue and white box sporting a picture of a dragon, bearing the title of “Dungeons & Dragons”. This jump-started a long time love affair with TTRPGs, spending much of his time in the DM’s chair. In the early 90s, he was introduced to fan conventions and began volunteering, mostly in the realms of gaming, Security/Public Safety, and Operations.

Now, nearly three decades later, Uncle Grayhawk has served on the demo teams for several game companies, helped run more conventions than he cares to remember, amassed what can only be described as a ridiculous number of board games and TTRPGs, and acquired an equally absurd repertoire of stories that he uses to entertain and educate. He has contributed to a few RPG supplements, playtested several board games, and dabbled in podcasting. He holds a BA in Communications & Theater Arts from McDaniel College, is the parent of two adult geeks, and runs a weekly online D&D game.

You can find his ramblings on the web here: linktr.ee/unclegrayhawk.

Heather Curatola Heckel

Heather Curatola Heckel is a role-playing game author and designer. She is best known for her contributions to several White Wolf Publishing RPG sourcebooks and supplements, including the Children of Gaia Tribebook , Umbra: The Velvet Shadow, and Digital Web. She is known for creating Alexis Hastings, the narrator of the first edition Sons of Ether Tradition Book. She has been actively involved in the role-playing community for over 35 years and takes great pride in her extensive role-playing game collection (including the game Rus, which most people have never seen).

She has been an editor, independent publisher, and cover designer and is working on writing her first novel. She currently teaches sociology at Randolph-Macon College in Ashland, VA, focusing primarily on popular culture, fandom, AI, social media, and virtual communities.

Sign Guy

Your friendly neighborhood Sign Guy is a professional nerd from a family of professional nerds who occasionally convinces people he’s competent enough to present things at conventions. When not talking at crowds, he works with satellites, ships, and dives far deeper into pulp-era sci-fi than is medically advisable.

Jack Valentine

Jack has more than thirty years of gaming and LARP experience. Having been a storyteller since he was a little kid, about fifteen years ago he began putting his work on paper. In addition to working as a freelance editor, he returned to his childhood dream of being an author, and has now written more than sixty short novels, many of them spicy romances, under his pen names, available on Amazon.

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